Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Sunday, January 8, 2012

Prince of Persia complete Collection Free Download s Version For Pc



Click Here For Free Download
Its a torrent file download it and open in torrent
Click here for download Utorrent 
Its a ISO file
Click here for download Daemon tools


INSTALL NOTES

1. Mount or burn image
2. Install
3. Play the games

It contain these games...
The Forgotten Sands
Prince of Persia
The Sands Of Time
The Two Thrones
Warrior Within

NOTE.
Multilanguage with Russian .


Monday, January 2, 2012

Pirates of Black Cove Free Download s Version For pc

picture


Click Here For Free Download
Its a ISO file
Click here for download Daemon tools 




INSTALL NOTES

1. Mount or burn image
2. Install
3. Play the game



Pirates of Black Cove (c) Paradox Interactive


 02-08-2011........Release Date     Protection.............Nothing
 RTS/RPG/Action.......Game Type     Disk(s)..................1 DVD


 RELEASE NOTES


It's the 16th century, the golden era of pirates, and this is your
chance to become the pirate king and conquer the Caribbean. Start out
as a humble pirate and earn fame and notoriety to become a recognized
pirate captain.

Pirates of Black Cove (PC)Eventually you will be able to join infamous pirate strongholds like
Port Royal, Tortuga and others. Getting promotions within the pirate
brotherhood requires force, daring, guile and even deceit. But be
careful because other pirates will be competing for promotions too.
However, bribery, favors and outright assassinations will assure you
climb the ranks faster. As you are promoted to higher ranks, you will
own, manage and develop parts of the stronghold and entice other
captains to join your fleet. After building your fleet destroy the
other two pirate strongholds to become the King of All Pirates.
Combining elements from fast-paced naval action to light town
management, Conquest of the Caribbean is a game no pirate fan should
miss.

Pirates of Black Cove (PC)Features:

Roam the open World with your Pirate crew and pick up missions as you
sail the seas.

Notoriety and fame brings you closer to your ultimate goal: the King of
All Pirates
Pirates of Black Cove (PC)


Battle it out with rival pirates and nations on both land and sea

Experience life as a pirate through three campaigns and eras

Gather famous pirates to your crew, but be sure to keep them supplied
with rum or they'll side with your rivals

Select your character from several different Pirate Captains, each with
their own unique skills and features!


Pirates of Black Cove (PC)



Pirates of Black Cove (PC)





A Game of Thrones Genesis Free Download s Version For Pc (no torrent)


Click Here For Free Download
Its a ISO file
Click here for download Daemon tools



Installation Information
 =========================


 * Burn or mount
 * Install the game using our installer located in the Fairlight folder
 * Let the installer copy the crack or manually copy cracked content
   to your installation folder
 * Play the game






A Game of Thrones  Genesis (c) Focus Home Interactive        


   Supplied by FAIRLIGHT              Release Date 09/10/2011           
   Cracked by  FAIRLIGHT              Game Type Strategy                
   Packaged by FAIRLIGHT              Image Format ISO                  


   DISCS 1 DVD                        Protection Steam+Solidshield      
                           
  




 Game information
 =================


 "A Game of Thrones  Genesis" immerses you into the heart  of  the  battles
 and intrigues between the Houses that shaped the Kingdom of Westeros.  From
 Nymeria's arrival in the Kingdom of Dorne to the awakening of the  "Others"
 beyond the Wall, you'll live the origins of A Game of Thrones saga  through
 more than 1000 years of history,  by  taking  part  in  Westeros'  founding
 events and largest battles.


 In this great strategy game, victory does not necessarily result from brute
 force. You  can  choose  to  use  a  military  approach  and  besiege  your
 opponents, strangle them in an economical war, or even use dirty tricks and
 diplomacy to politically crush them. Treachery and deception are everywhere
 and can be more efficient than the most powerful army. So watch  your  back
 and show no mercy if you want to keep sat on the Iron Throne.






 Features
 ~~~~~~~~~


 * The video game adaptation of the fantasy saga
   "A Song of Ice and Fire" by George RR Martin.
 * A deep and exciting gameplay combining strategy,
   diplomacy and politics.
 * Discover the origins of the universe of the Iron Throne
   through the Story mode, and participate in major
   conflicts that have shaped Westeros.
 * Compete against up to 7 other players in multiplayer.
   Form alliances, break them, show subtle tactics and
   crush your opponents!


A Game of Thrones: Genesis 



A Game of Thrones: Genesis is a strategy video game developed by Cyanide. The game is an adaptation of the A Song of Ice and Fire book series by George R.R. Martin and is the first such video game adaptation. A Game of Thrones: Genesis was published by Focus Home Interactive on PC. The game was released on September 29, 2011.
The game takes place over 1,000 years of the fictional history of Westeros, beginning with the arrival of the Rhoynar led by the warrior-queen Nymeria.

Gameplay

Gameplay focuses on capturing nodes -- castles, towns, and goldmines -- with characters. Emphasis is placed on the rock-paper-scissors mechanics of "underhanded" characters rather than the brute force combat strength of traditional realtime strategy games. The goal of the game is to win the Iron Throne and doing so can be done by amassing enough 'prestige' within the game. Each house will have special units and abilities. House Stark will have direwolves, and House Baratheon will have better archers for example.
The game has two modes of play: Versus and Campaign. The game will feature four main facets: diplomacy, military, economic, and underhand.







Reception

Genesis received mixed reviews on Metacritic, receiving a 53 out of 100.Gameinformer praised its innovative style but shunned its lack of tactical combat and execution.

Sunday, January 1, 2012

Call of Duty Modern Warfare 2 Free Download s Version For Pc

File:Modern Warfare 2 cover.PNG
click here for free download  
Its a torrent file download it and open in torrent
Click here for download Utorrent
Its a ISO file
Click here for download Daemon tools

Install Notes:

1. Unpack release
2. Mount image or burn it
3. Install
4. Copy the content from the SKIDROW directory on DVD2 to your
installation directory and overwrite
5. Play the game


Call of Duty: Modern Warfare 2



 Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009 ,the game was released worldwide on November 10, 2009.It is the sixth installment of theCall of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS,  and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.
Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North American and the United Kingdom. On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide and it is the second best-selling game of all time in both the UK and the US.

Gameplay

Campaign
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story.
Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood appearing on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, from having the player arrive at a particular checkpoint, to eliminating all enemies in a specified location, to defending an objective from enemy attack, or planting explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.




The Adventures of Tintin: The Secret of the Unicorn (video game) Free Download s VERSION For pc No Torrent


click here for free download 
                Or
click here for free download   
Its a ISO file
Click here for download Daemon tools

Install Notes
* Burn or mount
* Install
* Copy the content from the Fairlight folder to the folder of your installation, overwrite when prompted.    
* Play the game



The Adventures of Tintin: The Secret of the Unicorn (video game)






The Adventures of Tintin: The Secret of the Unicorn (known as The Adventures of Tintin: The Game in North America) is a video game based on the film The Adventures of Tintin. It was released in Europe on 21 October 2011 and in North America on 6 December. The game was developed by Ubisoft Montpellier together with the producers of the film, and published by Ubisoft.
Gameplay


Game Information




  In The Adventures of  Tintin  The  Game,  play  as  Tintin,  the  intrepid 
  reporter and hero of the  action-packed  movie  The  Adventures  of  Tintin 
  directed by Steven Spielberg. Developed in  close  collaboration  with  the 
  filmmaking team, the video game offers  an  authentic  immersion  into  the 
  movie's enchanting environments and characters. 


  Players will experience non-stop action and adventure as  they  investigate 
  the mystery of a lifetime that may lead them to one of the greatest  sunken 
  treasures. But the quest won't be  easy  and  players  will  need  to  join 
  forces with the quick-witted dog Snowy and the grumpy  Captain  Haddock  to 
  beat greedy art collectors, kooky arms dealers, and other crooks to  reveal 
  the truth behind the Secret of the Unicorn ship.



The Adventures of Tintin: The Secret of the Unicorn (video game)




The Adventures of Tintin: The Secret of the Unicorn (known as The Adventures of 
Tintin: The Game in North America) is a action-adventure video game based on the film The Adventures of Tintin. It was released in Europe on 21 October 2011 and in North America on 6 December. The game was developed by Ubisoft Montpellier together with the producers of the film, and published by Ubisoft.




Plot summary

All versions besides Android and IOS
A plane, carrying Tintin, a young journalist from Brussels, Captain Haddock, a sea captain and Tintin's dog Snowy, is hit by lightning and crash lands in a desert, knocking Tintin, Snowy and Haddock unconscious.
The previous day, Tintin and Snowy were looking around a market. Tintin purchases a model ship, which another man tries to purchase from him, but fails. The man who sold it to him brings him to a friend of his who is a ship expert, who tells Tintin that the ship is called "The Unicorn", a triple masted, double-decked ship with fifty guns, and that it belonged to Sir Francis Haddock. The ship expert gives Tintin a book. Tintin learns that the ship (which was a part of Charles II's fleet) was on its way from Barbados to Europe when it was attacked by Red Rackham and his men, so Sir Francis blew his ship up and fled. Tintin then takes it to a back alley to examine it. He finds a scroll hidden in it, containing a strange poem about three ships. Suddenly, he is attacked by some men, who steal his ship. Tintin gives the scroll to Snowy. Snowy sniffs one of the men's hats, and leads Tintin to Marlinspike Hall. There, he meets the man who had attempted to get the boat in the market, one of the Bird Brothers. The Bird brothers chase after Tintin, attempting to get the scroll, but they are knocked unconscious by a man named Allan and his men. Allan knock Tintin unconscious as well.
Tintin then wakes up on a ship called the Karaboudjan, but is freed by Snowy who returns the scroll to Tintin. Realising that Allan has stolen the Bird Brothers' scroll, Tintin goes to find him. Tintin inadvertently climbs into the cabin of a man. Tintin realises that he was the original captain of the ship. The man gives Tintin directions on how to find Allan, telling him to go to the bridge. Tintin does so, and confronts Allan there. Allan reveals that the man is a Haddock and is the ancestor of Sir Francis Haddock. Tintin and Allan then fight with banana peels and fireworks. Tintin manages to win the fight and gets the scroll Allan stole from his wallet, as well as a picture of him. Tintin and Snowy rush back to the Captain Haddock's cabin and shows Haddock the scroll, asking Haddock to tell him more about Sir Francis Haddock. Haddock agrees and tells him more about Sir Francis Haddock's story.
The Unicorn was an enormous galleon that transported goods from various places to Europe. On the trip in which it was attacked by Red Rackham, it was carrying thousand and thousands of gold, coins, diamonds and other precious treasures. Red Rackham and his men had attacked the Unicorn because they wanted the treasures on the Unicorn.
As Haddock re-enacts the sword fights Sir Francis Haddock had gone through during the attack, he destroys some electric cables, setting fire to the room they're in, which is located in the lower part of the ship, thereby causing the ship to sink. Tintin and Snowy manage to escape and climb onto an escape-seaplane which fell from the ship onto the sea. Haddock also survives and climbs aboard the plane too, regretting his actions and repeating of his ancestor's mistakes, telling Tintin how Sir Francis Haddock blew up the ship and escaped in a boat, sacrificing his crew. The rest of the crew also survives. They board the plane and escape.
The game then picks up where the first scene left off, as Tintin, Haddock and Snowy wake up in the desert at the scene of the plane crash. Two men approach them in a motorcycle with a side car. They are revealed to be Allan's men, and plan to bring them back to the fictional city of Baghar to meet with Allan's "boss". However, Haddock knocks them unconscious and he, Tintin and Snowy steal their motorcycle and head to Baghar to continue their quest to stop Allan. In Bagghar,the two begin asking people,until they find out that Omar Ben Salaad has the third Unicorn.After getting in to Ben Salaad's palace,they meet Bianca Castafiore,who is staging a concert on the palace. Tintin later fight Salaad's henchmens after it ben revealed that Salaad wants to take the third scroll and the one known as Allan's "boss". After a fight with Allan,Tintin later get the third scroll and take off to Brittany,Sir Francis Haddock's hideout. Learning that in the scroll is written the coordinates of the treasure of Red Rackham,Tintin and Haddock planning to go to the coordinated location,but Haddock is kidnapped by Allan and use him as hostage to get the scrolls. After rescuing the Captain,Tintin finds out that the treasure is in Marlinspike Hall. There they get the treasure and the Thompsons came to arrests Allan and his friends.
Android and IOS version
Tintin, a young journalist, purchases a model ship from a stall. Another man comes and attempts to buy the ship from Tintin, but fails. The stall owner tells Tintin the man's name is Sakharine, and that he has come to market for a few weeks to buy antiquities. Tintin also meets Thompson and Thomson, who are trying to catch a pick-pocket. Tintin's model ship is stolen from him shortly afterwards. Tintin and his dog Snowy decide to go to Sakharine's home, Marlinspike Hall, to investigate. Tintin finds his stolen model ship, but realises that it's different from his. On the way home, Tintin is kidnapped and taken aboard the Karaboudjan, a steam ship heading for the fictional Baghar, a city located in North Africa. Tintin escapes from his cell and tries to escape the boat. On the way he meets Captain Haddock, the original captain of the ship, who had been imprisoned by Sakharine in his cabin. Sakharine had taken over the ship and bribed Haddock's crew into working with him. Haddock helps Tintin and Snowy escape, but as they are at sea in a life boat, they are attacked by a sea-plane sent by Sakharine, but Tintin is able to damage the plane. Tintin and Haddock hold the pilot captive and fly away, but crash-land in the desert after the plane is struck by lightning. Snowy finds a map and some water for Haddock and Tintin so that they can continue their journey. As they walk, Haddock tells Tintin about his ancestor Sir Francis Haddock, who been the captain of the Unicorn, but had been attacked by Red Racham, who wanted Haddock's treasure. Haddock decided to blow up the ship and escaped in a life-boat. Before he could do so, Red Rackham and they fought with their swords. Francis won the fight and blew up the ship and escaped in a life boat.
Tintin and Haddock eventually fall unconscious because of lack of water and the heat. Tintin wakes up to find himself in Fort Salaad, an outpost a few days away from Baghar. There he meets Liteunant Hank Morris, who tells Tintin that Haddock, who had been angry and violent, is currently in the barracks unconscious. Tintin asks Hank permission to use the telegraph, but Hank tells him that the forts radio is broken and instructs him how to fix the radio antennas. Tintin does so and sends a message before joing some soldiers on a caravan to Baghar with Haddock and Snowy.
There, Sakharine has joined an opera held by a rich man named Ben Salaad who has the third miniature ship, which is hidden in his opera house. The Thom(p)sons prepare the arrest outside the opera house while Tintin and Haddock sneak into it. Tintin makes it to the walkways under ceiling and finds that one of Haddock's old crewmen have gotten the miniature ship. Haddock screws the plan up after revealing himself to Sakharine and challenging him to a fight. As they fight across the stage, Tintin defeats Allan an his crew, and jumps off the walkway down onto the stage to help Haddock, and luckily survives after landing on a prop. Snowy pursues Sakharine's pet crow and holds on to its feet, getting the miniature ship in the process. Snowy accidentally lets go of the crow, the ship and Snowy falling to the stage. Tintin catches Snowy but the miniature ship falls in front of Sakharine. Before opening it, Sakharine attempts to kill Tintin, but Haddock hits him hardly in the head, knocking him unconscious. Tintin, Haddock Snowy all receive strong applause from the audience.
After hearing Tintin, Haddock and Snowy's story, Salaad gives them the ship and the scroll, telling them that they can take it with them to find the treasure, giving Tintin and Haddock an excuse for another adventure.




Gameplay

The game is a platformer. The player mainly controls Tintin, but can also control Snowy sometimes and in the final battle with Allan, the player controls Captain Haddock. Snowy has the ability to follow the scent of Tintin, rats and other humans and creatures, and can also scare harmful creatures away with a bark. Tintin can punch enemies and climb ladders, and can also pilot planes and motorcycles.

The Adventures of Tintin: The Game (PC)
The Adventures of Tintin: The Game (PC)











Reception




The PC, PSP, Xbox 360, PlayStation 3 and Wii version of the game received mixed reviews.IGN said : Tintin the game has some exciting moments but there is some flaw arnoud the corner to ruin it and gave the game a good score of 6.5.Eurogamer called the game "clever and deeply charming" but criticised the parts of the game that diverged away from its platforming core: "all of these interludes provide a little variety, but they're unconvincing in execution and a bore to play through." The co-op play was singled out for praise and described as "absolutely magnificent."
Edge awarded the game 6/10 and raised similar points to the Eurogamer review. It also praised the quality of the graphics and level design.
However, the iOS and Android version received generally positive reviews from critics. On Metacritic it received a score of 84/100 meaning generally favorable reviews. Gamezebo gave the game an extremely positive review, giving it a score 100, stating that "Gameloft's pulled out all the stops this time, and the result is a masterpiece of an adventure game, one that combines the point-and-click adventure elements with the best uses of an iOS device's attributes." App-Score gave the iOS version 9/10 also praising the features.
1UP.com describe the game as "a frontrunner for Worst Game of 2011".



CALL OF JUAREZ The Cartel game free download s version for pc


click here for free download
Its a ISO file
 INSTALL NOTES  
   
 2. Mount or burn image  
 3. Install  
 4. Copy everything from the SKIDROW folder to the game installation 
 5. Play the game
Call of Juarez: The Cartel
 is a first-person shooter video game developed by Techland.The game is part of the Call of Juarez western-themed video games, but is set in modern-dayLos Angeles and Mexico as up to three players take the role of law enforcement agents.Call of Juarez: The Cartel was demonstrated at Penny Arcade Expo East 2011 and was released on July 19, 2011 for the PlayStation 3 and Xbox 360 and Microsoft Windows on September 13, 2011.


Call of Juarez The Cartel



02-09-2011........Release Date <-> Protection...Steam+Ubisoft DRM
FPS/GTA CLONE........Game Type <-> Disk(s)..................1 DVD
RELEASE NOTES  
   
Welcome to the new Wild West.   
 This first-person shooter brings the lawlessness of the Old West into   
 present day. You'll embark on a bloody road trip from Los Angeles to
 Juarez, Mexico immersing yourself in a gritty plot with interesting 
 characters and a wide variety of game play options. 
 Experience the lawlessness of the modern wild west as you hunt down 
 the Mendoza cartel in a world where the ends justify the means. Your
 hunt for the Cartel boss takes you on an epic road trip from a meth 
 lab in the Sequoia national forest to the Cartel headquarters in
 Ciudad Juarez. With over 10 distinct environments including urban LA
 brothels and back streets, gritty boat docks, a swanky yacht party, 
 the open deserts in Arizona and New Mexico, a Mexican funeral and more. 
 Features:   
 *NEW* CO-OPETITION GAME PLAY
 Partner with 2 other teammates to achieve joint objectives, while   
 sneaking behind their back to advance your secret personal agenda. Play 
 the 20-mission campaign mode solo or with up to 3 friends Triple the
 replay value: Play the entire campaign with each of the 3 characters;   
 each character has their own unique story and distinct ending.  
 FUN MULTIPLAYER EXPERIENCE  
 Play up to 6 vs 6 in Team Death Match and Cops vs Gangsters. As you 
 play, your character will evolve, unlocking weapons and gear.   
 RICH STORY COMBINED WITH GAME PLAY VARIETY  
 Relevant character-driven story that unfolds differently depending on   
 which character you play. Game play is driven by variety: Punitive  
 raids, witness protection, tough interrogations, undercover missions,   
 shootings in crowd, car chases and more Choose between 30 weapons   
 including pistols, revolvers, sub machine guns, machine guns, assault   
 rifles, shotguns, sniper rifles, anti air weapons and more. 

Monday, December 5, 2011

Warhammer 40k Dawn of war Dark crusade Free Download


Click Here For Free Download
Its a ISO file
Click here for download Daemon tools





install notes



Mount with daemon tools etc.
install with serial
PLAY!



Warhammer 40,000: Dawn of War: Dark Crusade





Warhammer 40,000: Dawn of War: Dark Crusade is the second expansion to the PC-based RTS game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's popular tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, this means a total of seven playable races in this expansion.
Unlike Winter Assault, Dark Crusade is a standalone expansion that does not require prior installation of Dawn of War or Winter Assault to play, allowing the user to play as all seven factions in both single player Skirmish and Campaign modes.
Parallel to the release of Dark Crusade, THQ also released a triple pack of Dawn of War,Winter Assault, and Dark Crusade, dubbed Dawn of War Anthology. The case is embossed with images of all the faction leaders of the campaign dressed in their respective wargear.

Gameplay

Khorne Berzerkers attacking an Imperial Guard listening post.
As with previous Dawn of War titles, Dark Crusade is focused on the conflict part of gameplay; in order to obtain more resources players must fight over them. Each player starts off with a base and wins by fulfilling mission objectives. There are multiple tiers of technology, with each allowing for more powerful units and upgrades.
The Tau fighting the Necrons for a Control Point.


Units

The number of units a player may field at one time is determined by population and vehicle 'squad caps'; these limit the number of infantry troops and vehicles a player may have on the battlefield. Squad caps may be increased using methods differing between races. Most units have a melee attack and a ranged attack. Units are often specialized to be better using one attack type. All units also have stances; these affect how the units respond to enemies. There are five types of units: commanders, infantry, heavy infantry, daemons, and vehicles.
Commanders are hero units, and can usually only be built once. If they perish, they may be rebuilt. A sub-class is the semi-commander unit, which has many abilities like the commander unit but may be built multiple times. Infantry are foot soldiers, and may either be regular or heavy, with heavy infantry being much tougher than normal infantry. Vehicles are heavy weaponry and transports, and include tanks, artillery, troop carriers and walkers.
All units, aside from most heroes and vehicles, come in squads. These are groups of infantry that are commanded as a single entity. They may be reinforced with additional members, equipped with special weapons, or be attached to hero units. Some squads have special abilities, such as grenades, teleportation, and stealth, unlocked with research or leader units. Unit longevity is determined by their health and morale points, which govern a squad's fighting effectiveness. Both are reduced by weaponry; morale recharges independently or due to unit abilities, while health is increased by healer units or repair, with some units also able to heal themselves. The Necrons have the ability to reassamble themselves and spawn again.


Multiplayer

Players may either connect directly by IP connection, play on their LAN or play through an online service offered by Gamespy. There are eight game modes available for online skirmish play, such as Annihilate, which requires the player to destroy every enemy buildings capable of unit production or Sudden Death, which causes a player to be eliminated if another captures one of their strategic points. Multiple game modes may be enabled, calling for multiple winning conditions. Due to its nature as a standalone expansion pack, the player may only play as the Tau or Necrons in multiplayer. They may enter their original Dawn of War CD key to gain access to the original four races. Likewise, aWinter Assault CD key is needed to access the Imperial Guard.


Campaign

The expansion features a "Risk-based strategic layer",a campaign including a "meta-map", similar to that in Westwood Studios's Dune games as opposed to the programmed, linear storylines of previous versions. Due to this lack of linearity, there is no plot aside from the opening cinematic; rather, as the player conquers various opposing factions the game provides a narrative specific to whom the player has conquered. If the player wins the campaign, a cinematic is played that depends on which faction the player was controlling.
The player may pick a faction to play as, and then engages in turn-based combat with the other A.I.-controlled factions. There are multiple provinces, which are conquered by fighting a regular skirmish match over them. These may either give a special bonus or supply special 'honour guard' units, which are powerful, non-trainable versions of regular units. They may only be made on the main battlefield overview screen, and, like provincial reinforcements, cost planetary requisition, a resource gained on a per-turn basis based on how many provinces the player controls. Honour guard units transfer over provinces and may be used repeatedly. There are also seven 'Stronghold' provinces that function as bases for respective factions; these are made like more traditional campaign games, with multiple secondary and primary objectives that vary from faction to faction.
The Tau commander, equipped with a majority of wargear upgrades.
Also, a race's commander unit may be upgraded with special "wargear", unique, customizable upgrades that vary by race. These are awarded at battle milestones, ranging from a certain amount of kills to conquering many provinces.
Campaign scenarios are persistent, meaning that all player structures are 'saved' when a game is won. For example, if a player builds a base and conquers a province, only to have a neighbouring faction attack aforementioned province, the player will start out with his previous base, with the exception of having no technology researched. Also, the CPU always starts out in the same spot, rather than being random. If you build a defense around the CPU's starting point and it's too close, it will be removed at the beginning of the defense match. Players may also choose to garrison provinces with units that are instantly available should the province be attacked. These are bought with planetary requisition.


Setting


Races

All five of the pre-existing factions gain new units, and two new playable races are available.


Tau Empire


One of the two newer races, the Tau are unique in multiple ways. Tau warriors and vehicles are powerful in ranged battles, but lack melee prowess; their commander even lacks a melee attack entirely. Many tau units tend to be relatively fragile, few in number, and expensive. To compensate, they fight alongside the alien Kroot, using these primal warriors as auxiliaries. Also, they are the only race with a 'choice' in their final technology choices; two final tier buildings are presented, which provide different end-game units and technologies. Only one may be chosen. The Tau also do not have any standalone defensive structures or minefields. However, their best Heavy Infantry, the Broadside Battlesuit, can be entrenched and use its shoulder mounted railguns, effectively making them into turrets.


Necrons


The Necrons are unique, as they do not require requisition to build their army. All units are in and of themselves free of requisition point cost. Power is the only resource Necrons need, in order to perform research, construct buildings and to construct and reinforce squads. However, capturing Strategic Points and building Obelisks (the Necrons listening post) on them will increase the speed of research and building, and will also expand the population cap. The Necron Monolith, their home base, is restored as more buildings are built, while also unlocking new units (similar to the Zerg in StarCraft), and functions as the only vehicle- and troop-producing building. When sy restored it becomes mobile (albeit very slow, though it can teleport) and is armed with powerful weaponry. Many Necron units have the ability to resurrect, and most will leave persistent corpses on the battlefield that may either self-resurrect after they die or be restored by specialized Necron units (this resurrection can actually allow the Necrons to go over their population cap).
Necrons were previously seen in Winter Assault at the end of the single-player campaign, but noticeably stronger.


Notable characters

Dark Crusade features some reappearances by characters in past games, such as Farseer Taldeer and Warboss Gorgutz 'Ead 'Unter, who were featured in Winter Assault and Shas'la Tau Kais who featured in the first person shooter game Fire Warrior now as Shas'O Tau Kais the Commander of the Tau involved in the Dark Crusade.


Campaign

The events of Dark Crusade take place on the planet of Kronus, a world on the eastern fringe of the Imperium, where the local human population un-easily co-exists with the nearby Tau Empire. An ancient Titan Hellstorm Cannon firmly entrenched in Victory Bay and the need to aid the local human population are the very reasons the Imperial Guard arrive on Kronus to "liberate" them from Tau rule. It is also an ancient Necron tomb world, whose inhabitants are starting to awaken. Eldar from Craftworld Ulthwé soon arrive to stop the Necron threat from growing. In addition, Kronus happens to be a world with hidden relics, left behind from the Horus Heresy, that are significant to the Blood Ravens and the Word Bearers Legion. There is also a local Ork population in the southern jungles who quickly mobilizes against the new threats after becoming united under a new warboss. Faced with such opposition against the thriving colony, The Tau Ethereal Aun'el, knowing the world must be kept, orders the Fire Warriors into battle against the other factions.


Canonical Ending

The Game has various endings for all the different factions, but Relic has stated the Blood Ravens defeated the Necrons, Eldar, and Imperial Guard. Through the dialogue in Dawn of War 2, it is apparent that the Blood Ravens were able to conquer Kronus and return control of it to the Imperium. Davian Thule also bears scars in Dawn of War 2 which he received during the final battle with The Necron Lord Of Kronus during the events in Dark Crusade. Also, Tarkus received Terminator Honours after his struggle against the Necrons and Tau during the Dark Crusade. The Blood Raven ending reveals that the Blood Ravens went through one of their greatest trials after the Dark Crusade was over; the Inquisition launched a thorough investigation into the Blood Ravens after they fought the Imperial Guard. Though not necessarily canonical, if the player beats the Space Marines as the Imperial Guard, it is shown that the Guard discovered documents detailing secrets about the Blood Ravens' history that didn't match up with their official past known by the Imperium, thus leading the probing investigation by the Inquisition.
The Dividing of the Ork Clans
The Warboss Gorgutz, who survived the battles of Lorn V in Winter Assault, began his new Waaagh! in the Ork-infested Green Coast on Kronus. As is often the case with the Orks, Gorgutz's Waaagh! was formed by uniting several weaker clans under his banners, which were used as symbols of his authority in his stronghold. The Blood Ravens used this dissent by destroying Gorgutz's banners, causing the clans to begin fighting against each other and defying Gorgutz's reign. The Blood Ravens ultimately slaughtered their way through the infighting clans and kill Gorgutz's personal guard. However, he took his revenge on the Space Marines that bested him by detonating several warheads, killing his own minions and several fighting Blood Ravens. In the confusion of the explosions, he escapes through a cave and is able to flee Kronus on a hidden space ship, returning once more in Soulstorm. If defeated in Soulstorm, he flees the system in a similar manner.
The Necron Catacomb's Collapse
The Necrons, the original rulers of the planet Kronus, emerge from the center of the map in the Thur'abis Plateau. The Blood Ravens descended into the caverns beneath the plateau to discover a huge network of catacombs hidden within, holding innumerable amounts of Necron soldiers. Despite the dark and fearsome location, the Blood Ravens fought their way through the catacombs, destroying Necron beacons (Which could cause different effects on the player or his enemies, such as reviving fallen Necrons or causing the player's vehicle units to turn on him/her) as they worked their way into a key structural point inside. Davian Thule placed a powerful explosive device which caused the catacombs to collapse, thus ending the Necron threat on Kronus.
Farseer Taldeer's Gambit
Farseer Taldeer constructed her attack force from the northwestern reaches of the planet Kronus, and rather than risk her own Eldar warriors in her stronghold's defense, positioned herself between a splinter cult of Chaos Space Marines and a small force of dissatisfied Orks that broke off from Gorgutz's Waaagh! However, in doing so, she backed herself into a corner controlled by three Webway Gates that allowed her access to the rest of the Eldar army in space. The Blood Ravens fought their way through their old enemies, defeated the Ork and Chaos threat, and were able to hold the Webway Gates to prevent any possible escape from Taldeer. The Eldar Farseer chose to sacrifice her own life in order to allow her troops to flee, seeking refuge on the planet. The ultimate fate of Taldeer is later left as a subject revisited in Dawn of War II: Retribution.
Governor-Militant Lukas Alexander's Last Stand
The Imperial Guard, having set their stronghold near a Hellstorm cannon that had once been a part of an Imperial Titan, named their starting location Victory Bay, sy believing that they could regain control of the planet. The Blood Ravens, however, were able to fight their way through the heavily defended Imperial stronghold, eventually taking control of the Hellstorm cannon itself and sparking a revolution in dissident Imperial troops. They gathered their troops and fought their way through the heavy defenses held by Lukas Alexander, and were able to end the Governor's reign on Kronus. In the after battle report, it is mentioned that the Blood Ravens held Alexander in the highest regard, especially since he had stayed absolutely loyal to his orders and in defending Victory Bay. Despite his loss, Alexander and his Imperial troops were commended and honored for their bravery in standing up to the Blood Ravens assault (with the exception of the treacherous 5th Company, who were all executed without mercy for betraying their regiment, even though they joined forces with the Space Marines after Anton Gebbett, the Commissar attached to their company, was killed).
The Fall of Or'es Tash'n
The Tau began their campaign on Kronus by landing there task force in their planetary capital of Or'es Tash'n, which had been built on the ruins of the Imperial city of Asharis. A stronghold of sizable proportions, O'Kais used both his own Tau units as well as the Kroot and their other allies to create a powerful defense in the city. Using the city's own communication tower, they were able to keep tabs on the invading Blood Ravens until the plaza was captured by the attacking Blood Ravens and the Comm tower's detection stealth capability was turned against the Tau. After a difficult struggle in which the Blood Ravens had to fight their way through Kroot and Tau alike, the Blood Ravens were able to kill the Ethereal Aun'el, effectively crushing the morale of what remained of the Tau forces. Shas'o Kais, the Tau Commander, fled Kronus in order to return the defeated leader's body to the homeworld of T'au, and the surviving Tau were either killed in the ensuing rout or evacuated from Kronus, leaving Asharis to the Space Marines.
Eliphas the Inheritor's Sacrifice
The Chaos Space Marines of the Word Bearers Legion, under orders of their leader, the Chaos Lord Eliphas the Inheritor, were able to rip open a hole in the Warp and construct a gate around it to keep it stable. This allowed Chaos Daemons to pour through the rift and corrupt the land beneath their feet, as well as construct large pillars designed to use Chaos magic and sacrifice any willing or unwilling beings that ventured too close. In the defense of the Warp Gate, the Chaos Commander Eliphas the Inheritor decided to allow his troops to defend their own sections of a long, twisted path to the gate instead of focus on the defense as a whole. However, because he was unable to command his defenses effectively, the Blood Ravens were able to cut their way through the bloody gauntlet of Chaos Space Marines and demolish the Warp Gate. Eliphas, having failed his daemonic masters one too many times, was sacrificed as a failed subject.
Eliphas returns in Dawn of War II Chaos Rising as part of the Black Legion due to an unexpected level of fan popularity.


Development

Dark Crusade uses the same engine as the original Dawn of War game, which allowed game developer Relic to focus most efforts on revamping the single-player campaign and balancing out the two new races. By E3 2006, the two new races were demonstrated through an in-engine feature, though no playable version was showcased.New units were unveiled regularly after August 11. The first available playable build was released on September 18 to GameSpot. Dark Crusade exited the development stage on September 21, and was expected to be shipped worldwide by October 9.