Showing posts with label Accelerator. Show all posts
Showing posts with label Accelerator. Show all posts

Friday, December 9, 2011

X-MEN ORIGINS WOLVERINE VIDEO GAME FREE DOWNLOAD s VERSION FOR PC NO TORRENTS






Click Here For Free Download  
Its a ISO file
Click here for download Daemon tools



Install notes
1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy crack
5. Play the game

System Requirements:

OS: Windows XP Sp2/Vista Sp1
Processor: Pentium D @ 2.6 GHz or AMD Athlon 64 X2 3800+
Memory: 1 GB for XP/2 GB for Vista
Hard Drive: 8 GB Free
Video Memory: 256 MB (Shader Model 3.0+)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive

X-Men Origins: Wolverine (video game)



X-Men Origins: Wolverine is a 2009 action-adventure game loosely based on the film of the same name. The game release coincided with the release of the film on May 1, 2009 for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS, and PlayStation Portable. The game was developed primarily by Raven Software, who used Unreal engine technology to develop the game. Amaze Entertainment developed the Wii and PS2 ports and Griptonite Games developed the PSP and DS ports. Origins was published by Activision.
Gameplay
The Uncaged Edition was released for the PC, PlayStation 3 and Xbox 360. When Wolverine sustains injuries, chunks of his flesh and clothes are removed. His injuries heal in real-time. Origins takes influences from games such as God of War and Devil May Cry. The Uncaged version also features a large amount of blood and gore. Enemies can be dismembered in several ways in addition to the graphic display of Wolverine's healing factor.

Combat relies on three options - light attacks, heavy attacks, and grabs. Another form of attack is the lunge, which allows Wolverine to quickly close the distance to an enemy. Wolverine can also use the environment to his advantage, such as by impaling foes on spikes. During combat, Wolverine's rage meter builds up, and when s allows him to use more devastating attacks, like the claw spin and a berserker mode, which increases Wol

verine's claw strength until his Rage Meter empties.
The PlayStation 2 and Wii versions are less graphic, with less language and slightly different combat. Feral senses are still obtained, which can detect doors, traps, enemies and sentinel observers. Lunges must be performed at closer distances. Experience (XP) is collected from defeating enemies, completing missions, defeating all enemies, destroying all turrets, and defeating bosses within a certain time frame. The XP is used to purchase upgrades.

Synopsis
The story is a combination of the Wolverine backstory explored in the film and an original plot created by Raven Software, which was influenced by major events in the X-Men comic series.


Plot
A prologue shows Wolverine hunting/being hunted by a group of soldiers in a bleak urban environment. He is wearing a shredded uniform reminiscent of the costume seen in the X-Men films, indicating that this may take place in a later time. His thoughts drift to a forgotten past.
The game begins in Africa, which is implied to be Wakanda, due to Stryker's interest in meteorite deposits in the regions. The Africa missions, which are presented as flashbacks, chronicle the events which lead to Logan disbanding from Team X, showing that his own morals conflict with what Team X is ordered to do (i.e. massacres of innocents for strategic purposes).
Wolverine lunges toward an enemy helicopter.


Three years later, when Logan has settled in Canada with his girlfriend, Kayla Silverfox, his brother Victor Creed reappears at a local bar where he and Logan battle. Creed emerges victorious, breaks Logan's bone claws and knocks him unconscious. Upon waking up, Logan finds Kayla dead. Col. William Stryker arrives, offering Logan a chance at revenge. Logan accepts and undergoes a procedure that bonds adamantium, an indestructible metal processed from the meteorite deposits, with his bones. As the procedure ends, Logan overhears that Stryker wants his memory erased, becomes enraged and breaks out of the Alkali Lake facility, killing many of Stryker's men in the process, including Agent Zero.
Logan travels to the Project: Wideawake site searching for John Wraith, where he has a confrontation with Bolivar Trask and his mutant hunting Sentinel. After being freed, Wraith leads Logan to Fred Dukes, who in turn leads Logan to Remy Lebeau, who mistakes Logan as one of Stryker's agents. Logan pursues Lebeau to the roof of the building, where he convinces Lebeau to take him to Stryker's island base. Arriving at the island, Logan learns that Silverfox is alive and her "death" was a ploy to get Logan to volunteer for Weapon X. Devastated by the truth, Logan accepts Stryker's offer to erase his memory, but changes his mind after Creed takes Silverfox hostage. Following Creed and Logan's fight, Stryker's Weapon XI, Deadpool, is sent to kill Wolverine, and after the ensuing battle, Logan's memories are damaged when he is shot by an adamantium bullet from Stryker's handgun.
In the epilogue, Bolivar Trask, who has perfected the recreation of human body parts via robotic replacements, has taken Logan hostage. Logan breaks free of his chains, but Trask flees. An army of Sentinels are seen in the distance in a ruined city, destroying everything in sight and Logan also quoting that "this world may be broken, but he's got the tools (his claws) to fix it".
Characters
Hugh Jackman as James Howlett / Logan / Wolverine:A mutant and soldier with powers of regeneration, animalistic instincts, enhanced strength, unbreakable bones and six retractable adamantium claws (Bone claws before the adamantium transfusion).
Liev Schreiber as Victor Creed:Wolverine's half-brother and fellow soldier who has a healing factor, animalistic instincts, and retractable claws.
Dave Florek as William Stryker: A Colonel of the military who formed Team X, and is a major part of the Weapon X Program.
April Stewart as Kayla Silverfox: Logan's lover; she has the ability of tactile hypnosis: the ability to control someone as long as she is touching them.
will.i.am as John Wraith: A mutant who has the ability to teleport. A former member of Stryker's team. Owns a bodybuilding studio in Las Vegas, Nevada.
Daniel Henney as David North / Agent Zero:A member of the Weapon X Program, Stryker's second-in-command. Zero possesses expert tracking skills and is a lethal marksman.
Gregg Berger as Fred J. Dukes / The Blob: A mutant and former member of Stryker's mutant strike team. Fred has an indestructible layer of skin. After leaving Stryker and the team, he developed an eating disorder and became obese.
Chris Edgerly as Remy LeBeau / Gambit:A former prisoner of Stryker who can manipulate kinetic energy.
Steven Blum as Wade Wilson:The "merc with a mouth." Wade is a highly trained mercenary who was the annoyance of the team.
Weapon XI / Deadpool: The altered Wade Wilson is the mutant killer. He was given a healing factor, teleportation, and optic blast powers and had his mouth forced shut. Stryker also had adamantium blades surgically implanted into his arms.
Anna Graves as Raven Darkholme: A female mutant with shapeshifting abilities and a CIA operative who was working in conjunction with Stryker's team in Africa. She later encounters Wolverine when they both are searching for Wraith. She is Wraith's lover and the mother of his child.
Bumper Robinson as Dr. Bolivar Trask: Creator of the Sentinels. He kidnaps Wraith to use him in his study of the mutant gene for sentinel programming. His hand is cut off by Wolverine, he later replaces it with a prosthetic hand. In the future as shown in the game, he appears to be the one directing the soldiers attacking Wolverine in an attempt to capture him.
Development
Raven Software set up a developers blog and project lead Dan Vondrak also set up a Twitter account to post updates and impressions on the game.Blur Studio, who also worked with Raven on X-Men Legends II: Rise of Apocalypse and Marvel: Ultimate Alliance provided all of the cgi cutscenes for the game.The developers published a large number of 3D screenshots, virtual three-dimensional renders of a particular setting that could be viewed in a web browser.The music for the game was composed by Paul Haslinger, who composed the music for the Underworld film series and such games as Need For Speed: Undercover, Rainbow Six: Vegas and its sequel, Rainbow Six: Vegas 2.Raven worked with publisher Activision to provide easter eggs from other games to be found, such as the Lich King's sword from World of Warcraft and the cake mentioned in the game Portal.



Monday, December 5, 2011

Warhammer 40k Dawn of war Dark crusade Free Download


Click Here For Free Download
Its a ISO file
Click here for download Daemon tools





install notes



Mount with daemon tools etc.
install with serial
PLAY!



Warhammer 40,000: Dawn of War: Dark Crusade





Warhammer 40,000: Dawn of War: Dark Crusade is the second expansion to the PC-based RTS game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's popular tabletop wargame, Warhammer 40,000Dark Crusade was released on October 9, 2006The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, this means a total of seven playable races in this expansion.
Unlike Winter AssaultDark Crusade is a standalone expansion that does not require prior installation of Dawn of War or Winter Assault to play, allowing the user to play as all seven factions in both single player Skirmish and Campaign modes.
Parallel to the release of Dark Crusade, THQ also released a triple pack of Dawn of War,Winter Assault, and Dark Crusade, dubbed Dawn of War Anthology. The case is embossed with images of all the faction leaders of the campaign dressed in their respective wargear.

Gameplay

Khorne Berzerkers attacking an Imperial Guard listening post.
As with previous Dawn of War titles, Dark Crusade is focused on the conflict part of gameplay; in order to obtain more resources players must fight over them. Each player starts off with a base and wins by fulfilling mission objectives. There are multiple tiers of technology, with each allowing for more powerful units and upgrades.
The Tau fighting the Necrons for a Control Point.


Units

The number of units a player may field at one time is determined by population and vehicle 'squad caps'; these limit the number of infantry troops and vehicles a player may have on the battlefield. Squad caps may be increased using methods differing between races. Most units have a melee attack and a ranged attack. Units are often specialized to be better using one attack type. All units also have stances; these affect how the units respond to enemies. There are five types of units: commanders, infantry, heavy infantry, daemons, and vehicles.
Commanders are hero units, and can usually only be built once. If they perish, they may be rebuilt. A sub-class is the semi-commander unit, which has many abilities like the commander unit but may be built multiple times. Infantry are foot soldiers, and may either be regular or heavy, with heavy infantry being much tougher than normal infantry. Vehicles are heavy weaponry and transports, and include tanks, artillery, troop carriers and walkers.
All units, aside from most heroes and vehicles, come in squads. These are groups of infantry that are commanded as a single entity. They may be reinforced with additional members, equipped with special weapons, or be attached to hero units. Some squads have special abilities, such as grenades, teleportation, and stealth, unlocked with research or leader units. Unit longevity is determined by their health and morale points, which govern a squad's fighting effectiveness. Both are reduced by weaponry; morale recharges independently or due to unit abilities, while health is increased by healer units or repair, with some units also able to heal themselves. The Necrons have the ability to reassamble themselves and spawn again.


Multiplayer

Players may either connect directly by IP connection, play on their LAN or play through an online service offered by Gamespy. There are eight game modes available for online skirmish play, such as Annihilate, which requires the player to destroy every enemy buildings capable of unit production or Sudden Death, which causes a player to be eliminated if another captures one of their strategic points. Multiple game modes may be enabled, calling for multiple winning conditions. Due to its nature as a standalone expansion pack, the player may only play as the Tau or Necrons in multiplayer. They may enter their original Dawn of War CD key to gain access to the original four races. Likewise, aWinter Assault CD key is needed to access the Imperial Guard.


Campaign

The expansion features a "Risk-based strategic layer",a campaign including a "meta-map", similar to that in Westwood Studios's Dune games as opposed to the programmed, linear storylines of previous versions. Due to this lack of linearity, there is no plot aside from the opening cinematic; rather, as the player conquers various opposing factions the game provides a narrative specific to whom the player has conquered. If the player wins the campaign, a cinematic is played that depends on which faction the player was controlling.
The player may pick a faction to play as, and then engages in turn-based combat with the other A.I.-controlled factions. There are multiple provinces, which are conquered by fighting a regular skirmish match over them. These may either give a special bonus or supply special 'honour guard' units, which are powerful, non-trainable versions of regular units. They may only be made on the main battlefield overview screen, and, like provincial reinforcements, cost planetary requisition, a resource gained on a per-turn basis based on how many provinces the player controls. Honour guard units transfer over provinces and may be used repeatedly. There are also seven 'Stronghold' provinces that function as bases for respective factions; these are made like more traditional campaign games, with multiple secondary and primary objectives that vary from faction to faction.
The Tau commander, equipped with a majority of wargear upgrades.
Also, a race's commander unit may be upgraded with special "wargear", unique, customizable upgrades that vary by race. These are awarded at battle milestones, ranging from a certain amount of kills to conquering many provinces.
Campaign scenarios are persistent, meaning that all player structures are 'saved' when a game is won. For example, if a player builds a base and conquers a province, only to have a neighbouring faction attack aforementioned province, the player will start out with his previous base, with the exception of having no technology researched. Also, the CPU always starts out in the same spot, rather than being random. If you build a defense around the CPU's starting point and it's too close, it will be removed at the beginning of the defense match. Players may also choose to garrison provinces with units that are instantly available should the province be attacked. These are bought with planetary requisition.


Setting


Races

All five of the pre-existing factions gain new units, and two new playable races are available.


Tau Empire


One of the two newer races, the Tau are unique in multiple ways. Tau warriors and vehicles are powerful in ranged battles, but lack melee prowess; their commander even lacks a melee attack entirely. Many tau units tend to be relatively fragile, few in number, and expensive. To compensate, they fight alongside the alien Kroot, using these primal warriors as auxiliaries. Also, they are the only race with a 'choice' in their final technology choices; two final tier buildings are presented, which provide different end-game units and technologies. Only one may be chosen. The Tau also do not have any standalone defensive structures or minefields. However, their best Heavy Infantry, the Broadside Battlesuit, can be entrenched and use its shoulder mounted railguns, effectively making them into turrets.


Necrons


The Necrons are unique, as they do not require requisition to build their army. All units are in and of themselves free of requisition point cost. Power is the only resource Necrons need, in order to perform research, construct buildings and to construct and reinforce squads. However, capturing Strategic Points and building Obelisks (the Necrons listening post) on them will increase the speed of research and building, and will also expand the population cap. The Necron Monolith, their home base, is restored as more buildings are built, while also unlocking new units (similar to the Zerg in StarCraft), and functions as the only vehicle- and troop-producing building. When sy restored it becomes mobile (albeit very slow, though it can teleport) and is armed with powerful weaponry. Many Necron units have the ability to resurrect, and most will leave persistent corpses on the battlefield that may either self-resurrect after they die or be restored by specialized Necron units (this resurrection can actually allow the Necrons to go over their population cap).
Necrons were previously seen in Winter Assault at the end of the single-player campaign, but noticeably stronger.


Notable characters

Dark Crusade features some reappearances by characters in past games, such as Farseer Taldeer and Warboss Gorgutz 'Ead 'Unter, who were featured in Winter Assault and Shas'la Tau Kais who featured in the first person shooter game Fire Warrior now as Shas'O Tau Kais the Commander of the Tau involved in the Dark Crusade.


Campaign

The events of Dark Crusade take place on the planet of Kronus, a world on the eastern fringe of the Imperium, where the local human population un-easily co-exists with the nearby Tau Empire. An ancient Titan Hellstorm Cannon firmly entrenched in Victory Bay and the need to aid the local human population are the very reasons the Imperial Guard arrive on Kronus to "liberate" them from Tau rule. It is also an ancient Necron tomb world, whose inhabitants are starting to awaken. Eldar from Craftworld Ulthwé soon arrive to stop the Necron threat from growing. In addition, Kronus happens to be a world with hidden relics, left behind from the Horus Heresy, that are significant to the Blood Ravens and the Word Bearers Legion. There is also a local Ork population in the southern jungles who quickly mobilizes against the new threats after becoming united under a new warboss. Faced with such opposition against the thriving colony, The Tau Ethereal Aun'el, knowing the world must be kept, orders the Fire Warriors into battle against the other factions.


Canonical Ending

The Game has various endings for all the different factions, but Relic has stated the Blood Ravens defeated the Necrons, Eldar, and Imperial Guard. Through the dialogue in Dawn of War 2, it is apparent that the Blood Ravens were able to conquer Kronus and return control of it to the Imperium. Davian Thule also bears scars in Dawn of War 2 which he received during the final battle with The Necron Lord Of Kronus during the events in Dark Crusade. Also, Tarkus received Terminator Honours after his struggle against the Necrons and Tau during the Dark Crusade. The Blood Raven ending reveals that the Blood Ravens went through one of their greatest trials after the Dark Crusade was over; the Inquisition launched a thorough investigation into the Blood Ravens after they fought the Imperial Guard. Though not necessarily canonical, if the player beats the Space Marines as the Imperial Guard, it is shown that the Guard discovered documents detailing secrets about the Blood Ravens' history that didn't match up with their official past known by the Imperium, thus leading the probing investigation by the Inquisition.
The Dividing of the Ork Clans
The Warboss Gorgutz, who survived the battles of Lorn V in Winter Assault, began his new Waaagh! in the Ork-infested Green Coast on Kronus. As is often the case with the Orks, Gorgutz's Waaagh! was formed by uniting several weaker clans under his banners, which were used as symbols of his authority in his stronghold. The Blood Ravens used this dissent by destroying Gorgutz's banners, causing the clans to begin fighting against each other and defying Gorgutz's reign. The Blood Ravens ultimately slaughtered their way through the infighting clans and kill Gorgutz's personal guard. However, he took his revenge on the Space Marines that bested him by detonating several warheads, killing his own minions and several fighting Blood Ravens. In the confusion of the explosions, he escapes through a cave and is able to flee Kronus on a hidden space ship, returning once more in Soulstorm. If defeated in Soulstorm, he flees the system in a similar manner.
The Necron Catacomb's Collapse
The Necrons, the original rulers of the planet Kronus, emerge from the center of the map in the Thur'abis Plateau. The Blood Ravens descended into the caverns beneath the plateau to discover a huge network of catacombs hidden within, holding innumerable amounts of Necron soldiers. Despite the dark and fearsome location, the Blood Ravens fought their way through the catacombs, destroying Necron beacons (Which could cause different effects on the player or his enemies, such as reviving fallen Necrons or causing the player's vehicle units to turn on him/her) as they worked their way into a key structural point inside. Davian Thule placed a powerful explosive device which caused the catacombs to collapse, thus ending the Necron threat on Kronus.
Farseer Taldeer's Gambit
Farseer Taldeer constructed her attack force from the northwestern reaches of the planet Kronus, and rather than risk her own Eldar warriors in her stronghold's defense, positioned herself between a splinter cult of Chaos Space Marines and a small force of dissatisfied Orks that broke off from Gorgutz's Waaagh! However, in doing so, she backed herself into a corner controlled by three Webway Gates that allowed her access to the rest of the Eldar army in space. The Blood Ravens fought their way through their old enemies, defeated the Ork and Chaos threat, and were able to hold the Webway Gates to prevent any possible escape from Taldeer. The Eldar Farseer chose to sacrifice her own life in order to allow her troops to flee, seeking refuge on the planet. The ultimate fate of Taldeer is later left as a subject revisited in Dawn of War II: Retribution.
Governor-Militant Lukas Alexander's Last Stand
The Imperial Guard, having set their stronghold near a Hellstorm cannon that had once been a part of an Imperial Titan, named their starting location Victory Bay, sy believing that they could regain control of the planet. The Blood Ravens, however, were able to fight their way through the heavily defended Imperial stronghold, eventually taking control of the Hellstorm cannon itself and sparking a revolution in dissident Imperial troops. They gathered their troops and fought their way through the heavy defenses held by Lukas Alexander, and were able to end the Governor's reign on Kronus. In the after battle report, it is mentioned that the Blood Ravens held Alexander in the highest regard, especially since he had stayed absolutely loyal to his orders and in defending Victory Bay. Despite his loss, Alexander and his Imperial troops were commended and honored for their bravery in standing up to the Blood Ravens assault (with the exception of the treacherous 5th Company, who were all executed without mercy for betraying their regiment, even though they joined forces with the Space Marines after Anton Gebbett, the Commissar attached to their company, was killed).
The Fall of Or'es Tash'n
The Tau began their campaign on Kronus by landing there task force in their planetary capital of Or'es Tash'n, which had been built on the ruins of the Imperial city of Asharis. A stronghold of sizable proportions, O'Kais used both his own Tau units as well as the Kroot and their other allies to create a powerful defense in the city. Using the city's own communication tower, they were able to keep tabs on the invading Blood Ravens until the plaza was captured by the attacking Blood Ravens and the Comm tower's detection stealth capability was turned against the Tau. After a difficult struggle in which the Blood Ravens had to fight their way through Kroot and Tau alike, the Blood Ravens were able to kill the Ethereal Aun'el, effectively crushing the morale of what remained of the Tau forces. Shas'o Kais, the Tau Commander, fled Kronus in order to return the defeated leader's body to the homeworld of T'au, and the surviving Tau were either killed in the ensuing rout or evacuated from Kronus, leaving Asharis to the Space Marines.
Eliphas the Inheritor's Sacrifice
The Chaos Space Marines of the Word Bearers Legion, under orders of their leader, the Chaos Lord Eliphas the Inheritor, were able to rip open a hole in the Warp and construct a gate around it to keep it stable. This allowed Chaos Daemons to pour through the rift and corrupt the land beneath their feet, as well as construct large pillars designed to use Chaos magic and sacrifice any willing or unwilling beings that ventured too close. In the defense of the Warp Gate, the Chaos Commander Eliphas the Inheritor decided to allow his troops to defend their own sections of a long, twisted path to the gate instead of focus on the defense as a whole. However, because he was unable to command his defenses effectively, the Blood Ravens were able to cut their way through the bloody gauntlet of Chaos Space Marines and demolish the Warp Gate. Eliphas, having failed his daemonic masters one too many times, was sacrificed as a failed subject.
Eliphas returns in Dawn of War II Chaos Rising as part of the Black Legion due to an unexpected level of fan popularity.


Development

Dark Crusade uses the same engine as the original Dawn of War game, which allowed game developer Relic to focus most efforts on revamping the single-player campaign and balancing out the two new races. By E3 2006, the two new races were demonstrated through an in-engine feature, though no playable version was showcased.New units were unveiled regularly after August 11. The first available playable build was released on September 18 to GameSpot. Dark Crusade exited the development stage on September 21, and was expected to be shipped worldwide by October 9.