Showing posts with label Files. Show all posts
Showing posts with label Files. Show all posts

Sunday, January 1, 2012

The Sims 3 Pets Game Free Download s Version For Pc no torrent


click here for free download




The Sims 3

the sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studioand published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, iOS, Android and Nintendo DS and later the Wii platform on November 15, 2010. The Windows Phone version was made available on the Windows Phone Marketplaceon the 15th October 2010 for $6.99. There is also a Nintendo 3DS version, released on March 27, 2011, as one of its launch titles. It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.



The Sims 3, an instant success, sold 1.4 million copies in its first weekCritics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic.The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling computer games of all time.



Gameplay



Two sims interacting withThe Sims 3: Pets (PC) each other

The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Your sim isn't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time--a feature known in video games as a rabbit-hole--while you are given very basic choices on what happens insidThe Sims 3: Pets (PC)
e without actually seeing it. This was a rather large step backwards for The Sims franchise, as the previous installments had many fun and exciting locales in which your sims could cavort. For example, instead of walking your sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as you could in The Sims 2, you now wait outside while getting little text alerts about your sim's activities. This lack of interaction with the city has led many critics to wonder why such emphasis was put on walking around town when there's hardly anything for your sim to really do.
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.
The game includes an optional feature called "Story Progression," which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing. Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only). One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance




The Sims 3: Pets


The Sims 3: Pets is the fifth expansion pack for The Sims 3 on PC and Mac, and is the second console game in the series. It was released on October 18, 2011 in North America.



Development



On June 3, 2011, EA confirmed the rumors with a press release and a game trailer which was released on their Official YouTube Channel. The Sims 3: Pets expansion pack is focused around adding animals to the game. The player creates their pet in a similar fashion to the 'Create A Sim' feature. The 'Create A Pet' feature allows the player to customise their pets in various ways, including selecting a breed and a set of traits for their pets.


Unlike in Sims 2: Pets and The Sims: Unleashed, the player can directly control pets. Pets, unlike sims, do not have jobs or a 'lifetime wish'. Included in the expansion pack is a new town 'Apaloosa Plains'. The limited edition of The Sims 3 Pets, which must be pre-ordered, includes a pet shop which will not be included in the normal edition of the game. It has also been proven in a patch for the game that the new creature will be a unicorn unless changed.


On June 8, 2011, Ben Bell gave a presentation and demonstration previewing Pets that was streamed over EA's website. He also answered questions regarding the Expansion Pack. The demonstration contained parts of the game that had never been seen before by the public. The event took place on Wednesday June 8, 2011 at 17:00 UTC. In their E3 hands-on preview with the Pet Creator Tool, GameMarshal was able to uncover that your pets can mate and produce off-spring, although no cross-species breeding is allowed, genetics would be passed down to pet offspring, and you'll be able to assign unique characteristics to your pets.




Gameplay




In Pets, there is a new town, called Appaloosa Plains. The new town comes with every building in the base game, as well as new stores and shops. In the Limited Edition, the town also comes with a pet store. The expansion comes with new rabbit holes, as well as old rabbit holes with new designs. Every pet will have its own special needs. Sims can also play with laser pointers for playing with cats. Unicorns, if found, in the game are magical and can be added to a sim's household. They can set things on fire, teleport, curse or bless sims. They can breed with both unicorns and horses. Sims up into their teenage years can ride with horses. Dogs can swim in swimming pools, but they can not drown, as pets can only die by old age. A user can have up to 6 pets in one household. This also extends the maximum amount of sims in a household from 8 to 10.


There are new professions for sims such as "Horse Handler". Pets also comes with wildlife, but they cannot be added to households. There are also ways for sims to interact with their pets. Players can use their horses as a form of transportation. Sims can adopt and bathe pets. They can also have dogs and cats go around town and sniff for collectables. These collectables can be sold or stored in terrariums. Pets can learn skills. Cats and dogs can learn to hunt, dogs can learn to locate collectibles, and horses can learn racing and jumping. There are over a hundred breeds of dogs and cats. Players may have a poodle with short hair, or you may also have a Poodle with Dalmatian spots.Pets can meet, fall in love and reproduce. They can try to have puppies, kittens, or foals, and will also have family trees. Players can adopt horses and train them to run in races. The PC version will be bundled in a package with the base game as The Sims 3 Plus Pets.




Pets



There are four pets which can be created in Pets - dogs, cats, horses, and unicorns!




Create a Pet









A player editing a dog in Create a Pet in console.




In Pets, players are able to create, customize and control over a hundred different kinds of cats and dogs and can breed and share them with friends. Create a Pet and Create a Sim are all in one mode, with different dressing room backgrounds. Players can customize the pet’s coat, shape, pattern, and color. They can change the ears, tail, snout, eyes, and much more. Pets allows players to go even further than customizing their pet’s look. A pet's behavior patterns and traits are also sy customizable. There is also an Advanced Mode for the Create a Pet mode. In it, users can put different layers on the body of their pets, such as dots and/or stripes. Pets have the same age sliders that were introduced with Generations. There is no height slider for pets, due to animation conflicts in the game. Players not only get to choose the dominant pattern but they also get to pick an accessory pattern and both can be colored. In horses, the mane and tail color are independent of the main color of the horse. Players can also add colorful markings on their fur and slide them around on their Sims' pets bodies.Markings are also in layers and can be placed in any order.




Dogs



Dogs can be obtained when created with the household, or can be adopted by computer or cell phone after the household has already been created. Sims who are giving them away will also put an advertisement in the newspaper. Sims will occasionally encounter stray dogs. These dogs can be befriended and adopted by the player. Most popular dog breeds are offered in the game. Breed has nothing to do within gameplay except the appearance of offspring. The reinforcement social system is used to correct bad behaviors and to praise good ones. Getting by with no punishment for bad behavior can lead a dog to take on that trait. Both dogs and cats can obtain fleas while outdoors. These make them very uncomfortable, and they can pass them to other pets and sims. When grown up, adult dogs can learn tricks, guard the house, and hunt for objects. They can be taught six tricks: sit, sit up, play dead, roll over, speak, and shake. Dogs can also be taught to hunt. They cannot learn on their own, but if taught, they can sniff out gems, metals and bones.




Cats



As with dogs, cats can be either created with the household or adopted later on in the game. The breed of cats does not matter in gameplay, although many popular breeds are also offered. Scolding and praising a cat will influence the traits it will develop. Like dogs, cats can also hunt. Cats can learn how to hunt using a toy from the animal toy box, unlike dogs, they cannot be taught to hunt by their owners. Cats can hunt small pets. Unlike dogs, they cannot sniff out gems, stones, or metals. They also have the ability to fish.




Horses



Horses can be created with the household, adopted using a computer or telephone, or bought from the Equestrian Center. Horses usually die of old age, but fires and meteors can kill them as well. The Jockey is the sole horse related Lifetime Wish in the Pets expansion. To accomplish it, the player will need to max the riding skill as well as earn 40,000 simoleons from your horses (racing, sales, stud services, etc). Horse breeds do not affect sale price. Horses can learn two skills - racing and jumping. Wild horses appear in herds (usually of two or three, depending on neighborhood size) in home neighborhoods, but not in exotic destinations such as Champs Les Sims. Wild horses can be befriended. It's easier to befriend them if the Sim has a high (hidden) Wildlife skill. Horses are the first non-"human" Sims to have their own occult status, appearing also as unicorns. Horses and unicorns can breed together, with a chance of the offspring also being a unicorn. Unlike cats or dogs in the game, horses can be sold. The higher the horse's skills and the more money they have earned racing means a larger amount of money they can be sold for. Elderly horses can be sold. Horses can ONLY be found in the PC/Mac version of the Pets Expansion Pack.




Appaloosa Plains










Downtown Appaloosa Plains showing mainly the Crestview School and Stadium and the Appaloosa Plains Civic Center.





Appaloosa Plains is the name of the new town in The Sims 3: Pets. It is set to be a ranch style town with new farm and barn style items in Build and Buy mode. The new location is set in a beautiful Midwestern ranching town nestled between lush green hills, where players can let their dogs and cats run loose in the park or spend time riding horses at the equestrian center. Players will be able to build their own stable on residential lots. There are new versions of the grocery store, hospital, theater, bistro, stadium, school, spa, equestrian center, cat jungle gym, and parks. There is also a small Dive Bar, however it requires the Late Night expansion pack. Appaloosa Plains was a cowboy ranch town in the Midwest, on the edge of the highway, and is named after the Appaloosa breed of horse. On the edge of the town can be found a dinosaur skeleton where dogs can collect bones and search for treasure.



At one point Appaloosa Plains was a sleepy ranching township, its only claim to fame being a garish tourist trap that drew in the occasional passerby. However, a recent influx of city slickers has turned the area into a bustling hub of activity. They keep arriving with their stacks of Simoleons, retrofitting the town with modern amenities while eagerly believing they've acquired their own slice of country paradise. The clash between the old and new is readily apparent, with some elderly die-hards clinging to the remaining vestiges of life as they knew it. Will the town come together in the new era of prosperity, or will the generational clash leave a clear line drawn in the sand?





Pet Traits



As with Sims, players are able to choose traits for their pets. However, unlike regular Sims, a player can only select up to 3. Sims can train their pet behaviors through the pet doing related action to the trait or praising/scolding them. If the pet has been trained well enough they can develop a "trained" trait. The difference between the usual pet trait is a highlighted green box around the trait icon. Trained traits can be lost if a Sim trains their pet the opposite behaviors. It is possible for a pet to have more than 5 traits. Since Horses are not featured in the console version, all pet traits that are exclusive for horses will not be available on the console version. Pets created in Create a Pet can have up to 3 traits. If the player buys the Attitude Adjustment Lifetime reward they can add 2 more traits, in which the total number of traits is 5. If a pet with more than 5 traits moves to another world, they will lose all their "trained" traits. Only the first 5 traits on the pet's bio list will still remain.




Reception



Upon release in North America, The PC and Mac versions of The Sims 3: Pets got positive reviews, with IGN rating the game 7.5/10. The console version (360,PS3), also getting a similar score, with IGN giving it a rating of 7/10.


There has also been some issues regarding user-created mods that stopped working properly on the expansion pack. This has been attributed to the developers switching to an in-house animation engine from the proprietary Granny 3D toolkit that they used in the earlier versions of The Sims 3. There are also some problems regarding glitches in the game. Some reported are, problems creating a pet, problems involving graphics, and crashing.

Saturday, December 31, 2011

OFF-ROAD DRIVE GAME FREE DOWNLOAD s VERSION FOR PC no torrent


click here for free download
Its a ISO file


INSTALL NOTES

2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game

RELEASE NOTES

Off-Road Drive, the off-road racing simulation for PC, is the first
game ever to deliver a true-to-life, off-road, extreme racing
experience. Players will take part in The Russian trophy, Off-Road
Trial, Thai Trophy and many other events through the worst driving
conditions with a variety of natural obstacles like swamps, rocks
snow and sand. No other game features this variety of off-road sport
vehicles including tuned stock SUVs and trucks, as well as several
classes of prototypes specifically built for off-road driving. The
vehicles can be equipped with an assortment of special cross-country
equipment and accessories including winches, low gear, differential
gear locking, clinometer, altimeter, tire air pressure control, sand
tracks, etc

There has never been such an innovative simulation of interactive
terrain response as well. Terrain under the vehicle will act just like
it does in real life, the car will sink in dirt, the dirt will create a
rut and will stick to the car and tires affecting its handling. Stones
will fly from underneath the wheels and damage other trucks. The game
will feature various surfaces that will not only affect tire friction
but have complex reactions based on car weight, speed, wheel torque
tire condition, time on this surface, depth of car immersion into the
surface and much more

Features:

Leading international off-road championships

Racing and mud bogging

Tough challenges and obstacles to beat

Special off-road equipment and accessories (Lowered gearing, front/rear
locking differentials, winch, etc.)
Off-Road Drive" gives players a unique opportunity to take part in various international competitions, had never been reflected in computer games . All virtual match exactly reproduce the real: include a variety of extreme discipline, are accepted by the international federations of sports car rules. SUVs recreated in the game, taking into account the technical characteristics of real prototypes. Each car represents a particular class, intended for a particular type of event, and meets international standards. Climbing the slopes of varying difficulty, the player can not only control the speed and direction of movement of the car, but also if necessary to block the inter-axle and cross-axle differentials, use the winch, climbing gear, change the tire pressure - in general, to use special means to overcome the terrain. Key Features Off -Road Drive:

Off-Road Drive (PC)

Off-Road Drive (PC)
Off-Road Drive (PC)
Off-Road Drive (PC)

Off-Road Drive (PC)tes 

  • Dozens of complex rou 

  • impassable obstacles abound, such as swamps, mud, ponds, steep slopes, shifting sands and stone rubble.

  • New sports, specially-equipped foreign and domestic SUVs, including the famous UAZ.

  • A wide range of special off-road accessories: compressor to change the pressure in the tires, winch, snorkel, climbing gear, inclinometer, and other off-road accessories.

  • International competitions in various disciplines, including the Petronas Suvium Silverstone Challenge, held in Thailand, Russia's largest raid "Ladoga Trophy" and others.

  • The high level of graphics and realistic physical model due to possibilities of modern Unreal Engine 3: Behavior of SUVs on different tracks played, taking into account all factors including the type of vehicle suspension and resistance to movement of the environment. Depending on the driver in a given situation, the machine can get stuck in the mud, stall or go into a skid.



  • System Requirements Off-Road Drive 

    Minimum:

    Windows XP / Vista / Windows 7 
    CPU Intel Pentium IV 2 GHz, 
    1 GB of RAM, 
    video card with 256 MB VRAM compatible with DirectX 9.0; 
    8 GB free hard disk space, 
    sound card, compatible with DirectX 9.0; 
    device for reading DVD; 
    keyboard and mouse. Recommended: Windows XP / Vista / Windows 7; Intel Core 2 Duo 3 GHz or AMD Athlon 64 X2 4200 +, 2GB of RAM, video card with 256 MB VRAM compatible c Direct 9.0; 8 GB free hard disk space, sound card compatible with DirectX 9.0; device for reading DVD; keyboard and mouse.



    Tuesday, December 20, 2011

    FAR CRY 2 free download s version For Pc No Torrents


    Click Here For Free Download
    Its a ISO file
    Click here for download Daemon tools



    Install Notes


    1. Extract RARs

    2. Mount or Burn iso


    3. Install


    4. Copy Crack over original files


    5. Play


    Far Cry 2



    Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21 2008 in North America, and on October 23 2008 in Europe and Australia. It was made available on Steam on October 22, 2008. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
    Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal," a notorious gun runner. As of January 23, 2009, the game has sold 2.9 million copies.



    Gameplay

    Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can use a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
    FarCry 2 (PC)FarCry 2 (PC)


    Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured.Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.

    FarCry 2 (PC)

    FarCry 2 (PC)

    The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to sy replenish the health bar, and are obtainable from first aid boxes located throughout the game world, specifically at guard posts. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.
    FarCry 2 (PC)


    Exploring a dense African jungle, while holding an RPG-7.




    Weapons

    The player also has access to a large arsenal of real world weapons, including battle rifles,shotguns, sniper rifles, rocket launchers, handguns, and light machine guns. The game breaks these weapons down into three inventory slots, each with a specific list of weapons assigned to it:
    • Primary weapons: Heckler & Koch G3KA4, AK-47, FN-FAL, AR-16, M1903 Springfield, SVD Sniper, MP5SD, MGL grenade launcher, Franchi SPAS-12, Daewoo USAS-12, Accuracy International AS50, Ithaca 37, and a special SD shotgun.
    • Secondary: Star Model P, IMI Desert Eagle, Makarov pistol (silenced or unsilenced versions available for use), Uzi, MAC-10, Flare gun, M79 grenade launcher, IEDs and a sawn-off special shotgun.
    • Special: RPG-7, recoilless rifle, flamethrower, mortar, PK machine gun, M249 light machine gun, dart rifle, and a special Crossbow
    In addition to the three selectable types of weapons, a machete is carried at all times, which can be used to execute enemies and the player can also carry a number of hand grenades and molotov cocktails. All weapons in the game are "mirrored," with ejection ports, charging handles and other user-operated parts on the left side; the exception being the belt-fed machine guns which eject to the right, though this means the PK machine gun is still mirrored. Further changes are made to some, such as the Ithaca 37 having a side ejection port.
    A major gameplay feature is that these weapons degrade over time. Weapons become dirty and prone to jamming and will eventually catastrophically fail, break in half, and become completely unusable. The player can purchase weapons at various gun shops, which provide an unlimited supply of the weapon in serviceable condition, along with manuals to upgrade weapon's reliability and accuracy. More weapons can be unlocked at the gun shop by completing missions involving the destruction of competitors' arms convoys for the gun shop owner. Weapons can also be picked up off of fallen enemies, but they are always in their most degraded condition and can only be used for a short period of time before jamming and ultimately breaking down completely.


    Realism

    Locating a diamond-briefcase with the help of the handheld GPS proximity sensor(the green LED).
    The game has realistic features such as weapon degradation and the dynamic weather system. Also, the player needs to hold a physical map and use a handheld navigation system (which highly resembles a military-type GPS, the PLGR+ 96 by Rockwell Collins except for the display which is a color graphics LCD where the PLGR has a mono dot matrix display) to get around, but they are automatically updated as the player travels through the environment. The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. When vehicles are damaged the player must perform a short repair animation, involving the tightening of one of the bolts on the radiator (assault trucks), headers (buggy) or other interior part with a ratchet. The player also must deal with different levels of malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the blinding effects of the illness.
    The Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.
    Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. All the large animals in the game are grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok. Also domestic animals such as goats and chickens can be found. However, none of the wildlife found in the game pose any direct threat to the player.


    Multiplayer

    Multiplayer in Far Cry 2 attempts to include the dynamic elements of the singleplayer game (such as fire propagation) and to provide as accessible gameplay as possible so that it is available to all skill levels and so that players have specific gameplay aspects to keep in mind when designing their own maps in the map editor. It also includes a vast number of vehicles.
    Online matches can be held for a maximum of 16 players. Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture the Diamond (a slight variation of the standard Capture the Flag as the flags are replaced with diamonds), and Uprising. The Uprising mode provides a twist on a node-capture match by including a captain for each team. Only captains can capture the designated points across the map, and a team must assassinate the enemy captain after capturing all the points to win the round.
    Multiplayer gameplay is class based, with six classes available. The Commando is the standard grunt class, with an assault rifle; the Sharpshooter specializes in long range with conventional sniper rifles; the Guerrilla excels in close combat and ambush with shotguns; the Rebel uses explosives and fire with flamethrowers and rocket launchers; the Gunner provides heavy firepower with light machine guns and rocket launchers; and the Saboteur uses stealth and silenced weapons . Each class can choose an appropriate primary weapon and a side arm, as well as explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; the diamonds are earned through the experience points from killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.
    The Multiplayer has a ranking system which awards points for killing enemy players, reviving friendly players, capturing control points, and capturing diamonds.


    Synopsis


    Setting

    Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting. The game takes place in late 2008 in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
    The goal of the player's character is to find and assassinate the Jackal, a 52-year-old arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.


    Characters

    The protagonist of previous Far Cry games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. All the playable characters are male, but there are a few potential buddies that are female. The playable mercenaries include Warren Clyde (American), Quarbani Singh (Mauritian), Paul Ferenc (Israeli), Xianyong Bai (Chinese), Marty Alencar (Brazilian), Frank Bilders (Northern Irish), Josip Idromeno (Albanian), Hakim Echebbi (Algerian) and Andre Hyppolite (Haitian).The non-playable characters include Flora Guillen (Cuban-Angolan), Nasreen Davar (Tajik), and Michele Dachss (French).
    The main enemy of the game is a sadistic but intelligent arms-dealer known as the Jackal, who is fueling the violence in the country. He is notorious for selling his impressive-quality weapons at very cheap prices and being fearless. He affirms his knowledge of will to power by quoting Frederich Nietzche's Beyond Good and Evil at the beginning of the game and having little to no remorse for all the death he has caused. Various tape recordings throughout the game reveal his thoughts and beliefs, in one of the tapes he reveals he is a humanist. It is rumored that the Jackal has cancer, and does not have very long to live. Despite all of the chances he has, the Jackal never tries killing the protagonist, and simply uses him as a tool to cause more chaos as the protagonist hunts for him. In the end, it is revealed that the Jackal is seeking redemption from his life as an arms-dealer, and wishes to cleanse the country of its war.
    The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game.


    Friends

    All of the playable characters are different types of mercenaries. The playable characters the player does not choose to play become non-player characters who are friends of the player's character and who can be found in bars around the in-game nation. These friends are called Buddies and they can serve various roles in the game. All of the buddies offer side missions to the player, completion of which increases that buddy's standing with the player. Additionally there are a few "extra" buddies that can be found. In any playthrough the buddies that can be met is random and not all buddies will appear.The player's "Best Buddy" and "Second Best Buddy" can play additional roles.
    The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container of defoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.
    The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
    Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with asmoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to sy heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them. Their last words before death are usually "thank you."


    Plot

    The game starts off with the player given a mission to kill the famous arms dealer known as "The Jackal". The player's character lands in the northern territory of Leboa-Sako and is introduced to the harsh reality of life in the country. On the way to the town of Pala in a cab, the player character begins to suffer from the effects of malaria and passes out. He awakes inside a hotel and finds the Jackal standing over him. With the player incapacitated by illness, the Jackal briefly offers some insight into his philosophy, quoting from Friedrich Nietzsche's Beyond Good and Evil about the will to power. He threatens to kill the player character, but ultimately chooses to spare his life and leaves after stabbing a machete into the wall which the player character retrieves.
    Meanwhile, the ceasefire in Pala has collapsed and the UFLL and APR are engaged in open fighting. The player either passes out with malaria after managing to escape or is severely wounded before he can escape. The player is revived in the camp of one of the faction lieutenants in the area. In return for saving the player's life, the lieutenant orders the player to conduct basic errands. The player meets a journalist named Reuben Oluwagembi, who is writing a book about the conflict and the Jackal's part in it. He requests that the player find the tapes of his interview with the Jackal, scattered over the region. Once the player has acquired some malaria medicine from a priest who is helping civilians escape the violence, the player is given the freedom to choose their next mission. In addition to the hunt for the Jackal, the player can provide the Underground with stamped travel documents for refugees in exchange for anti-malarial drugs, ambush convoys of weapon shipments in order to gain access to a greater variety of weapons and equipment from arms dealers, and assassinate targets acquired by intercepting signals from various cell-phone towers in the area.
    The player is forced to work with both the UFLL and the APR in Leboa-Sako, each using the player as a deniable agent in order to avoid a s-scale war. When the player is in the faction HQ before he is taking a mission, conversations are heard between the faction leader and the mercenary leader, for example on one occasion they discuss the rumor that the Jackal has cancer and only a few months left to live. After many successful missions, a faction captain (either Prosper Kouassi or Leon Gakumba) contracts the player to assassinate the other faction's captain. Once the assassination is complete, however, the player is betrayed and ambushed by the contractor and his troops. The player escapes, but in the chaos, he is forced to choose either to defend the priest and the civilians under his care, or to aid fellow mercenaries. The player's character eventually falls in combat, and awakes in the back of a truck filled with bodies. Any buddies the player has made up to this point are now either killed or declared missing, dependent on whom the player opted to aid. He falls off of the truck onto the road and seeks shelter in the desert, finally collapsing in the following sandstorm. The Jackal appears and takes the unconscious player to safety, but is then forced to flee when retreating troops of the other faction, now without a captain, arrive. A lieutenant from this faction offers the player a chance to redeem himself by assassinating the faction captain who betrayed the player. The player assassinates the target at a troop rally and escapes south, to the province of Bowa-Seko.
    In Bowa-Seko, the player and a Buddy follows the lieutenant's orders to destabilize the area and reignite the conflict by conducting a false flag operation in Port Selao. Following this, the two factions are now at war in the new province, opening up a variety of work from both sides. Eventually, the player is hired by one of the leaders, either Oliver Tambossa or Addi Mbantuwe, to deliver diamonds to the opposite faction, for a peace settlement between the factions. When the player arrives at the location, however, he finds the area devastated and the faction leader dead. The Jackal appears and explains that he wants the conflict to continue, since the warlords want peace only to conduct their crimes outside the world's attention. He then seizes the diamonds and knocks the player character unconscious.
    The player wakes imprisoned in an old slave outpost, and discovers that he has been used as a scapegoat, blamed for murdering a faction leader and disrupting the peace settlement. The player escapes and continues his search for the Jackal. In the process, he performs a series of missions, consisting of assassinating Nick Greaves and Hector Voorhees, the new warlords of the APR and UFLL respectively. However, the player can choose to kill his contractors instead after meeting with Greaves and Voorhees. Reuben then calls the player for help, fearing that he and some other journalists are either going to get deported or shot at the airfield. The player fights off the militia and rescues the journalists.
    With Reuben's help, the player finally tracks down and meets with the Jackal (at this point there is a glitch to kill The Jackal), who reveals his intentions to help the civilian population escape the war-torn country. Although he must eventually kill the Jackal, the player character agrees to help. The Jackal's plan is for the player to assassinate the two remaining faction leaders and take a case of diamonds to bribe the border guards. After finding the diamonds, however, the player must fight his fellow mercenaries and friends, as they want the diamonds for themselves to escape the country.
    With both faction leaders dead and the diamonds in hand, the player meets the Jackal at a hut near the border (named 'The Heart of Darkness'). The Jackal plans to dynamite the valley leading to the border, in order to prevent the militia from following the evacuating civilians. However, the detonating cord has malfunctioned, and the explosives must be short-circuited with a car battery at the site, leading to the detonator's certain death. The Jackal offers the player a choice; he can detonate the explosives, or take the diamonds and shoot himself upon leaving the country, either way ensuring the civilians' escape. The game ends with Reuben Oluwagembi witnessing the explosion, then turning to take a picture of the massed crowd of refugees crossing the border. One of the border guards is seen holding the case of diamonds.
    The APR and UFLL warlords have attempted to end hostilities and establish a government but the violence continues. Reuben's story was ignored by the international press, and he is supposedly publishing it on his personal blog. The civilian population largely escaped, and NGOscredit the low casualty rate to the work of the country's Underground. The Jackal has since disappeared, and world governments insist that he died in the conflict, although no body is ever found. In addition, the player's exact fate is unseen, though presumably the protagonist dies, either in the explosion or by the gunshot heard at the end of the game. Such actions are performed linearly without any choice on the part of the player, despite the in-game journal hinting that the protagonist might choose to kill the Jackal instead.

    Thursday, December 15, 2011

    LEGO Star Wars 3 The Clone Wars video game Free download s version For Pc (no torrent)


    click here for free download 
    Its a ISO file
    Click here for download Daemon tools



    INSTALL NOTES

    1. Mount or burn image
    2. Install
    3. Copy all files from the SKIDROW folder to the game installation
    4. Play the game


    Lego Star Wars III: The Clone Wars 



    Lego Star Wars III: The Clone Wars is a 2011 Lego game for the PlayStation 3PlayStation PortableXbox 360WiiNintendo DSPC and Nintendo 3DS consoles, and based on The Clone Wars animated series, developed by Traveller's Tales and published by LucasArts and TT Games, released in March 2011 and is the latest game of the Lego Star Wars video game series. Lego Star Wars III features missions and characters from the Clone Wars television series, as well as favorite characters from the original Star Wars saga, in both single-player and multiplayer gameplay modes. The Mac OS X version of the game has been released by Feral Interactive.



    Gameplay

    Gameplay in Lego Star Wars III: The Clone Wars is similar to the previous titles in the series. Up to two players switch between different characters in order to fight enemies, solve puzzles, and progress through various levels. It introduces a few novelties, including scene swap, where players can switch between teams in separate locations to complete multi-part objectives, and boss battles. The game also features some real-time strategy elements, such as commanding large ground armies across battlefields. Also, the space fights have been remodelled to use a more instinctive, 3D-space battle sensation. It is set during the Clone Wars animated series, as well as certain scenes from Star Wars Episode II: Attack of the Clones.

    32000/photo-31156.jpg

    32000/photo-31155.jpg

    32000/photo-31154.jpg




    New features

    Overall, the game engine used by previous Lego Star Wars games has been upgraded. It can now hold more than 200 moving units or objects on-screen. The graphics are more detailed than before, and the lighting has been improved to enhance the feeling of depth.
    New features include scenarios in which players can command large armies of clones to battle against droid armies (although not on DS), and Story Swap mode, in which players can switch between two characters in different areas whose stories run simultaneously. The game includes split screen combat. All new character features include lightsaber throwing, lightsaber slicing, picking up droids and stepping on certain pads in which Jedi do "combo moves" to destroy certain objects. Vehicle levels have been upgraded slightly; now, players can land their ship and begin fighting on foot (similar to Star Wars: Battlefront II). All the original elements seen in previous Lego Star Wars games have returned. The hub has also been changed, taking place in a Republic Cruiser named the Resolute, allowing the characters to explore all the parts of the Star Wars galaxy.


    Themes

    • Star Wars Episode II: Attack of the Clones
    • Star Wars: The Clone Wars (film)
    • Star Wars: The Clone Wars (2008 TV series) (seasons 1 and 2)


    Characters

    Lego Star Wars: The Clone Wars features voice work by the same actors who appeared in The Clone Wars film and TV show:
    • Matt Lanter - Anakin Skywalker
    • Ashley Eckstein - Ahsoka Tano
    • Dee Bradley Baker - Captain Rex, Commander Cody and clone troopers
    • James Arnold Taylor - Obi Wan Kenobi and Plo Koon
    • Kenny Baker - R2-D2
    • Corey Burton - Count Dooku
    • Samuel L. Jackson - Mace Windu
    • Matthew Wood - General Grevious and battle droids
    • Anthony Daniels - C3PO
    • Tom Kane - Yoda
    • Jaime King - Aurra Sing
    • Tom Kenny - Nute Gunray and Nahdar Vebb
    • Phil LaMarr - Kit Fisto
    • Nika Futterman - Asajj Ventress
    • David Acord - EV-A4-D
    • Ahmed Best - Jar Jar Binks
    • Olivia d'Abo - Luminara Unduli


    Nintendo DS exclusive characters

    The following characters that are exclusive to this version:
    • Bounty Hunter Cato Parasitti and Jedi Bolla Ropal from the episode Holocron Heist
    • Cham Syndulla from the episode Liberty on Ryloyth
    • Chairman Chi Cho, Senetor Riyo Chuchi, and Chief Thi-Sen from the episode Trespass
    • Faro Argyus from Cloak of Darkness
    • Peppi Bow from the episode Blue Shadow Virus
    • Jaybo Hood from the episode Mystery of a Thousand Moons
    • A4-D from the episode Lair of Grievous
    • Gha Nachkt from the episodes Downfall of a Droid and Duel of the Droids
    • King Katuunko from the episode Ambush
    • Tub from the episodes Jedi Crash and Defenders of Peace
    • Bossk (possibly classic version)


    Development and marketing

    The game has been in development since late 2009 when the second season of Star Wars: The Clone Wars TV series started. The game was covered up and in June 2010 after the second season finale The Lego Group started to work on adding the last part of the second season in and new things such as a new hub and a new way to use the lightsaber. Then in late 2010, LEGO finished the game and started to make promotions for it. On 23 June 2010, LEGO released the first trailer for the game and later in 2011 they released some demos and cutscenes.Nintendo have made 3DS trailers for the game too and also some E3 convention videos with the gameplay of Lego Star Wars III: The Clone Wars. On 17 March 2011 they put the demo version of the game on Nintendo systems in Game Stop. The official release date of the game was 22 March 2011.